I got a bit sidetracked making the Winter Eladrin assassin for last week’s game and enjoyed reading about how these elves physically and supernaturally change as their emotions ebb and flow – changing them into one of four distinct types each time they rest. These overwhelming emotions correspond to seasons:
Spring eladrin are flighty and happy, positive and lighthearted. The Summer eladrin is brave and powerful, bringing confidence and righteousness. The Autumn eladrin are kindly and full of good will, while the Winter eladrin are mournful and morose.
So I may have had some fun in Heroforge to make some tokens up for future adventures as the faerie realms and the nature of stories weaves into the regular game. They seem to be a useful piece of the storytelling puzzle that change their appearance and nature as much as you might expect of creatures of such an inconstant realm…